3 ms·
Tangential to his point, but N-Body simulations like this are almost a perfect fit for GPU computation. The power of modern GPU's is astonishing. It's probable
by nkurz 12y ago
Tangential to his point, but N-Body simulations like this are almost a perfect fit for GPU computation. The power of modern GPU's is astonishing. It's probable that he could get his "about a day" calculations down to a few minutes, or alternatively, keep the runtime the same and dramatically improve the accuracy or length of simulation.
Here's a couple of recent papers:
Using Graphics Processing Units to solve the classical N-body problem in physics and astrophysics
http://arxiv.org/abs/1411.5234 http://arxiv.org/abs/1411.5234
The GENGA Code: Gravitational Encounters in N-body simulations with GPU Acceleration
http://arxiv.org/abs/1404.2324 http://arxiv.org/abs/1404.2324
- deleted 12y ago[deleted]
- TheLoneWolfling 12y agoI don't think that that is a good fit for this case. Remember - he's using only ~11 bodies. The problem remains mainly sequential for that number of bodies.