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Go concurrency isn't parallelism: Real world lessons with Monte Carlo sims
- bkeroack 12y agoTLDR: Adjust GOMAXPROCS if you want a speedup from multiple goroutines. http://golang.org/pkg/runtime/ http://golang.org/pkg/runtime/ "GOMAXPROCS sets the maximum number of CPUs that can be executing simultaneously and returns the previous setting. If n < 1, it does not change the current setting. The number of logical CPUs on the local machine can be queried with NumCPU. This call will go away when the scheduler improves." It will be nice when this requirement is eliminated.
- rakoo 12y agoActually the most interesting part of the article is not about using GOMAXPROCS, but exactly how using GOMAXPROCS doesn't automagically turn your program into a parallel one: only a real analysis (helped with the helful profiler) tells you whether you've achieved true parallelism. The author's program wasn't truly parallel until he saw the bottleneck with the global mutex lock. Said differently: concurrency is easy ("just" go func() all the things), parallelism is hard (GOMAXPROCS is not enough, you'll have to go deeper)
- dingdingdang 12y agoYup, here's what I normally use for these situations (posted it in disqus too at end of article): // Initialize to use all available CPU cores func init() { runtime.GOMAXPROCS(runtime.NumCPU()) }
- malkia 12y agoMaybe GOMAXPROCS exists so that the number of hw threads that might be spawn by the go application can be controlled in a more system-agnostic way. Without such env varianle, on Windows (for example) you can control this with CPU affinity (and possibly other better ways), but not sure about Linux/OSX/etc. So this kind of deals with it upfront.
- omni 12y agoThis is a somewhat trivial suggestion, but it would be much more clear to your readers what the speedup was if you aligned the values in the benchmark results.
- replicant 12y agoUnrelated question, isn't it a bad idea to update the seed for every sample?
- acadien 12y agoUpdating the seed is extra pointless operations but if your PRNG is 'good' it shouldn't cause major numerical problems. Besides the author is only sampling the PRNG 1 million times, this is hardly enough to stumble upon any periodicity in a modern PRNG. I have absolutely no idea if the PRNG provided by Go is any good or what method it is based off of.
- Goopplesoft 12y agoIt uses the plan 9 PRNG algo written by Ken (http://golang.org/src/math/rand/rng.go http://golang.org/src/math/rand/rng.go)
- deleted 12y ago[deleted]
- danbruc 12y agoIt is in multiple ways. First, you are wasting cycles and with so little work to do before reseeding as in the code shown it probably matters quite a bit. Second, some random number generators need some warm-up time producing lower quality random numbers at the beginning. Third, if you are reseeding faster than your seed changes, you will repeatedly consume the same sequence of random numbers. I am not sure what the resolution of Now() is, but unless it is on the order of nanoseconds this will heavily affect the shown implementation. If the resolution is one millisecond and it took 15 seconds to execute on a single thread, then the generated random values changed only every 74 iterations.
- omni 12y agoIt is indeed nanosecond precision. http://golang.org/pkg/time/#Time http://golang.org/pkg/time/#Time
- tshadwell 12y agoIsn't this a misleading title? The article is essentially the author forgetting to set GOMAXPROCS, not really a lack of parallelism in Go.
- chinpokomon 12y agoI didn't take it as a mistake in forgetting. I think this was more of an experiment in understanding. Clearly the author was aware of previous Parallelism vs. Concurrency discussions and this was just an applied test to witness the difference first hand.
- EugeneOZ 12y agoSame title has presentation of Rob Pike.
- soroushjp 12y agotshadwell, the article was meant to help people who don't know even know about GOMAXPROCS. People are equating concurrency and parallelism, and the title is a reference to Rob Pike's talk concerning this exact topic.
- cubano 12y agoI have just started a Go project for a core aspect of my business, so this information was well timed, for me at least, and gave me a quick overview of concurrency/parallelism in Go. I will be developing both concurrent and parallel threads in my app, so this was very enlightening. Thanks to the author for his clear writing style and efforts to educate.
- dschiptsov 12y agohttp://joearms.github.io/2013/04/05/concurrent-and-parallel-programming.html http://joearms.github.io/2013/04/05/concurrent-and-parallel-... Parallel, at least in English, means to have nothing in common with others. On most OSes it is a process affined to a dedicated CPU which is configured to access a dedicated physical I/O device only. Everything else is concurrent.
- spullara 12y agoI think that the default of single threaded is going to bite them hard in the long run. I've already discovered libraries that were never tested with MAXGOPROCS > 1 that are not thread safe. They should default it to at least 2 to make sure these bugs are shaken out.
- dilap 12y agoYes! They know it's bad (the documentation says something like "we'll do something smarter later"), but even just a default of 2 would be much better IMO.
- bdarnell 12y agoThe go race detector (go test -race) is actually really good at finding these kinds of issues, regardless of GOMAXPROCS. I've gotten a lot more value from running my tests with the race detector in a single process than running the tests with multiple processes and hoping to encounter thread-safety issues in a debuggable way.
- spullara 12y agoSeems like you should probably never run the tests with -race. Is there a downside from that being the default?
- bdarnell 12y agoThe only real downside is that it slows things down quite a bit (30s vs 12s for a full test run in my current project; I've seen both better and worse ratios in other projects). I've also seen a project that made heavy use of generated code and a race-enabled build would choke on the very large source files. But overall I agree that it seems worthwhile to make -race the default.
- sarnowski 12y agoActually that is exactly the case in a library of mine[0]. Its not a bug of my code directly but due to non-POSIX compliance of Linux that triggers only with multiple threads (setuid does set the uid only for the executed thread and not for the others of the same process - unlike the manual page and POSIX states). Its a cornercase but I also explicitly raise the GOMAXPROCS in the test case to trigger it[1]. [0] https://github.com/sarnowski/mitigation https://github.com/sarnowski/mitigation [1] https://github.com/sarnowski/mitigation/blob/master/mitigation_test.go https://github.com/sarnowski/mitigation/blob/master/mitigati...
- deleted 12y ago[deleted]
- pbnjay 12y agoIts a decent intro, but I think instead of just jumping into parallel code, its better to read the docs before hand. There are plenty of references to GOMAXPROCS and the thread safety of math/rand (and most of the stdlib).
- soroushjp 12y agoCompletely agree, nothing beats the docs.
- intortus 12y agoAnother error the author made is adding to a sync.WaitGroup in a different goroutine than the one that waits. This is another rookie mistake that go test -race would probably catch.
- Strom 12y agoIndeed. Additionally, waitgroups aren't even needed, the channel usage in the code is already enough sync.
- Twirrim 12y agoIt does indeed catch it $ go test -race -bench=. ... WARNING: DATA RACE Write by goroutine 4: sync.raceWrite() /usr/lib/go/src/pkg/sync/race.go:41 +0x35 sync.(*WaitGroup).Wait() /usr/lib/go/src/pkg/sync/waitgroup.go:120 +0x16d _/home/twirrim/monte.GetPiMulti() /home/twirrim/monte/monte.go:56 +0x23a _/home/twirrim/monte.BenchmarkGetPiMulti() /home/twirrim/monte/monte_test.go:17 +0x62 testing.(*B).runN() /usr/lib/go/src/pkg/testing/benchmark.go:119 +0xc0 testing.(*B).launch() /usr/lib/go/src/pkg/testing/benchmark.go:207 +0x1ba ... And so on.
- soroushjp 12y agoFixed, thank you :)
- wpeterson 12y agoIt looks like you didn't allow for using more than a single process by setting GOMAXPROCS. Additionally, it looks like you're re-seeding your random engine inside your sample loop, which is very slow. You only need to seed the engine outside the loop at the beginning.
- soroushjp 12y agoFixed the issue, thanks wpeterson
- zzzcpan 12y agoI wouldn't call this "real world". In a real world you are better off distributing these kind of tasks across multiple machines. Multicore parallelism per se is overrated and overhyped.
- tux1968 12y agoOT: The way we use the terms parallel and concurrent in computer science seems completely backward to me. The dictionary says "concurrent" means at the same time, and parallel lines need not be drawn at the same moment... Yet in CS we talk of things being concurrent even if they're executed as cooperative threads on a single core and parallel only applies when executing concurrently (at the same time).
- freyr 12y agoPerhaps concurrent could be used in place of parallel, but parallel could not be swapped used in place of concurrent. Parallel lines are non-intersecting lines, i.e. lines traveling in identical directions. This is a nice allusion to the way parallelism works by running identical processes that do not interact. The fact that these processes can run simultaneously is a by-product of their parallel structure. But yeah, the term concurrent is confusing because it can be applied to things that never actually overlap in time. But I can't think of a better term off the top of my head.
- coldtea 12y ago>Parallel lines are non-intersecting lines, i.e. lines traveling in identical directions. This is a nice allusion to the way parallelism works by running identical processes that do not interact. Maybe, but there's nothing about parallelism that says the parallel processes have to be (a) identical or (b) not interact, if I am not mistaken. Two threads running in parallel (and at the same time) might do totally different things (not identical) and might also interact with each other (e.g. consumer and producer threads).
- freyr 12y agoGood point. In those cases, the analogy breaks down. Merriam-Webster offers several definitions for "parallel", though the only definition with a temporal connotation is the definition related to computing: "relating to or being a connection in a computer system in which the bits of a byte are transmitted over separate channels at the same time" Meanwhile, "concurrent" references "parallel" as a synonym. Perhaps the terms are rather arbitrary after all, and we just need to get comfortable with their less-than-perfect assignments.
- kid0m4n 12y agoHave sent a PR handling all the wrinkles: https://github.com/soroushjp/go-parallelism-monte-carlo-demo/pull/2 https://github.com/soroushjp/go-parallelism-monte-carlo-demo... * There is a race condition where wg.Wait() might execute before the wg.Add(1) runs * The wait group was not necessary as we are already waiting for all the results from the channel
- soroushjp 12y agoThanks again, very helpful and updated all relevant code in the post also.
- SixSigma 12y agoNo-one has ever claimed it is, in fact they specifically tell you it isn't, multiple times A Jan 2013 Go lang blog post http://blog.golang.org/concurrency-is-not-parallelism http://blog.golang.org/concurrency-is-not-parallelism reminding people of the Jan 2012 talk Rob Pike did on the subject https://talks.golang.org/2012/waza.slide https://talks.golang.org/2012/waza.slide Feb 2011 : Rob Pike on Parallelism and Concurrency in Programming Languages http://www.infoq.com/interviews/pike-concurrency http://www.infoq.com/interviews/pike-concurrency I'll skip all the intermediate steps from there back to Tony Hoare http://www.usingcsp.com/ http://www.usingcsp.com/
- soroushjp 12y agoYep, and the title is a reference to Rob's talk on this. I refer to it in the post: "Rob Pike, one of the creators of the Go language, dedicates an entire talk, "Concurrency is not Parallelism" to this ...." Wrote the post as a real world example to demonstrate Rob's point.
- nickbauman 12y agoParallelism is like hunting elephants. The languages we use like Java, Ruby, Python and C++, for example, give you weapons for the hunt on the level of a very strong toothpick at best. Go has apparently upgraded the situation to a 3" pocket knife. Clojure to the level of a proper spear. But we need languages that allow us to completely avoid hunting elephants in the first place.
- soroushjp 12y agoThanks for all the feedback everyone. Incorporated everything to make the code as good as possible, want readers to learn as much as possible. Just to be clear, this article was my way of highlighting Rob Pike's point that concurrency isn't parallelism, not to make it seem as if Go didn't support or was falsely claiming true parallelism.