4 ms·
Was linked to this a few days ago. Good luck with the funding campaign, looks like you’re nearly there! I’ve been getting into gamedev in my spare time recentl
by eswat 12y ago
Was linked to this a few days ago. Good luck with the funding campaign, looks like you’re nearly there!
I’ve been getting into gamedev in my spare time recently and have been reading a lot of devlogs to learn a bit more about the process solo gamedevs in particular go through. Out of curiosity how have you found the past few years to be, working on this full-time while trying to provide a decent living for yourself?
- eigenbom 12y agoThanks :) My wife and I have lived off one salary while I have been working on the game. We're not able to save any money or go on holidays, but we live much better than 99% of the world, so I can never complain. :) Extra costs, like a desk in a co-working space, may seem unnecessary, but I worked from home for 2 years and it drove me a little stir crazy. The KS will be able to offset some of those things, so we can start saving for bigger things in the future -- like hopefully attending GDC next time around. My gamedev story is probably a bit longer than it needed to be, because I wanted to start 'from scratch'. I've got a CompSci background and was really curious how a game engine works, and so Moonman uses a custom game engine that I built. If I had used an existing engine then I have no doubt it would have shaved off a year of work. So I guess my advice is to use an engine like Unity for your first commercial game, then when the financial pressure is less, go explore downwards into the tech -- if that's your kind of thing. Cheers!