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Not sure why you were downvoted — this is pretty true. At the very least, it's hard to argue that the art in Braid was absolutely top-notch for platformers at t
by archagon 12y ago
Not sure why you were downvoted — this is pretty true. At the very least, it's hard to argue that the art in Braid was absolutely top-notch for platformers at the time.
I also have to say, though, that Braid was remarkably fluid for a puzzle game. What I mean is that instead of having to stand in one place and suss out each puzzle in your head, you were compelled to experiment with the game world, internalize the rules, and eventually intuit each solution. In the end, I believe I only had to "work out" a handful of puzzles in the entire game. (Contrast this to a puzzle game like Sokoban, where you pretty much have to logic out each screen. I hate those kinds of games!)
With that said, it looks like The Witness is going to be a much more cerebral puzzler.
- babuskov 12y agoI completely agree. I miss playing more games like that. Some 6 months ago I decided to learn how to draw pixel art to make one myself. I should have a playable demo out in a couple of weeks. You can track my progress on my twitter account (@mbabuskov).