3 ms·
Doom was pretty commercially successful...
by ericd 12y ago
Doom was pretty commercially successful...
- archagon 12y ago"Indie" doesn't just mean independent. It is (or was) a specific scene, centered to an extent around TIGSource and its forums. The games that came from this scene are what put the genre in its current spotlight.
- ericd 12y agoI would say that that's a redefinition/hijacking of a word that's been in use since long before 2008 to mean exactly "independent" in many different art forms. EDIT: You may find it interesting to read Jordan Mechner's journals about the making of Prince of Persia as a solo dev (published by Broderbund, so not quite fitting the indie self distribution model today, but otherwise fairly similar). They used to be available online, which may not be true anymore, but it's certainly worth $8 or whatever they may be asking for.
- deleted 12y ago[deleted]
- archagon 12y agoStill, that's how the word is used today. Many, if not most, "indie" games are either made by those original TIGSource people, or were strongly influenced by contact with that community.
- PhasmaFelis 12y agoDoom was not indie. It had a publisher, for one thing. (GT Interactive)
- ericd 12y ago"It was first released on December 10, 1993, when a shareware copy was uploaded to an FTP server at the University of Wisconsin." I'm not saying you're wrong, I'm sure they published it later via a variety of publishers, but they made a ton off of the shareware version. Masters of Doom is a fantastic read, if you haven't read it.
- PhasmaFelis 12y agoDoom was not indie. It had a publisher, for one thing. (GT Interactive)