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I would have thought game engines would require a strong grounding in maths across a lot of their "moving parts"? Not being dismissive, just curious how you fou
by hugofirth 12y ago
I would have thought game engines would require a strong grounding in maths across a lot of their "moving parts"? Not being dismissive, just curious how you found working in that environment without strong maths skills.
- greggman 12y agoModern 3D game engines need math in the renderer, physics, maybe the AI but the majority of a game engine doesn't. Loading files, reading inputs, displaying UIs, the object system, scripting languages, most tools, font rendering, localization systems, game save system, networking system. Nowadays teams either buy middleware for the parts that need math or else they have specialists on the team for those things. On top of that lots of game engines aren't 3D. 2D Mario? No serious math in there, at least not the SNES/NES ones. The 2D Zeldas? Even less. 2D Metroid? Probably less than Mario. Those games didn't use real maths for physics which is about the only place they could possibly use anything more than basic arithmetic.