5 ms·
Planning is only one of the solutions you need for an RTS AI. Exploring a tech tree and having a ordered list of actions + cost is quite useful. Also, a fast pl
by noiv 12y ago
Planning is only one of the solutions you need for an RTS AI. Exploring a tech tree and having a ordered list of actions + cost is quite useful. Also, a fast planner can run every turn or more often with updated information and may e.g. output an attack plan with the units needed to eliminate a given enemy structure.
Processing 2^55 moves is not really needed to win a game. At least I believe a human brain uses a different approach. And an AI which wins on average only every second game is just right. Who - honestly - has fun with an unbeatable AI?