4 ms·
> It's pretty clear that the core simulation objects have to be written in C++. C is too painful, and anything else is going to give an unacceptable hit in spee
by f00 17y ago
> It's pretty clear that the core simulation objects have to be written in C++. C is too painful, and anything else is going to give an unacceptable hit in speed
The author lost me right here. C is too painful, and C++ is materially better? OOP is nice and all, but it's no panacea. I've worked plenty in both languages and find that both score roughly equally in 'pain quotient.'
Interestingly, the "LFSP" theory breaks down when you consider memory management and pointers. Those two features of "LFM's" cause far more difficulty for average developers, IMO, than the abstractions available in "LFSP's."