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I lost it at this entry: > Additionally, throwing a cockatrice corpse up (<) will result in it hitting you on the head and, unless you're wearing a helmet, pet
by TheCraiggers 12y ago
I lost it at this entry:
> Additionally, throwing a cockatrice corpse up (<) will result in it hitting you on the head and, unless you're wearing a helmet, petrifying you instantly. Cause of death? "Petrified By Elementary Physics"
Some of these I knew, most I did not. Thanks for sharing that.
- wfn 12y agoOh my, there's some really magnificent stuff, I started giggling while reading this: The Quantum Mechanic monster is basically one big physics joke. Its attack will randomly teleport you, and eating a Quantum Mechanic corpse will give you the intrinsic speed ability (or remove intrinsic speed from you if you were already fast). Upon death, the Quantum Mechanic also has a small chance to drop a box. When you open the box, a cat named Schrodingers Cat will be found inside. 50% of the time, the cat will be alive, and 50% of the time, the cat will be dead. What brings this into The Dev Team Thinks of Everything territory is that if you look at the game's source code, you discover that unlike every other box in the game, the state of the box's contents (whether the cat is alive or dead) is not determined until you open the box and look.
- chongli 12y agoAnother fun one is to fall down the stairs while wielding a cockatrice corpse in your gloved hand. Or getting engulfed by a purple worm and subsequently regurgitated onto a cockatrice corpse laying on the ground, petrifying you.