3 ms·
I'd like to echo comments made elsewhere that this is a game-AI result so exciting that it deserves to be published. Various people have used (a version of) Su
by rspeer 12y ago
I'd like to echo comments made elsewhere that this is a game-AI result so exciting that it deserves to be published.
Various people have used (a version of) Super Mario Bros. as a demonstration of planning AI recently. As a result, we see that people can write planning algorithms, based on imperfect information about the game state, that can complete a straightforward Mario level with some competence, but not up to the level of competence of, say, a typical '80s child.
Ascending in Nethack is an insanely difficult accomplishment that few people ever achieve. The game is much more complex than a Mario level, though perhaps the non-real-time aspect of it allows for more sophisticated planning.