3 ms·
Yeah, I'd have to agree it's hard to describe this post in more generous terms than just flat out wrong. DX12 is making it more efficient to spread CPU side ren
by mattnewport 12y ago
Yeah, I'd have to agree it's hard to describe this post in more generous terms than just flat out wrong. DX12 is making it more efficient to spread CPU side rendering work across multiple cores but it's not about letting individual CPU cores talk to individual GPU cores. That isn't even really a coherent concept.
The whole digression on lighting is mostly just wrong too. Deferred renderers have been rendering with 100s of dynamic lights for years. DX12 may make it a bit more efficient to deal with the large amount of constant data that needs to be updated when dealing with 100s of dynamic lights but it isn't introudcing any fundamental changes to dynamic lighting.