9 ms·
Having to write your own event framework and network functions every time you write a game in PyGame is kind of a pain, so I can see how this would be really us
by Patrick_Devine 12y ago
Having to write your own event framework and network functions every time you write a game in PyGame is kind of a pain, so I can see how this would be really useful. I think I've written the same event handler about a half dozen times at this point for various games I've written.
It wasn't clear to me how hard it would be to incorporate something like Pymunk for physics though. One thing that I find a pain when using Pymunk and Pygame is having to keep track of the your rects when things are bumping off of each other, spinning, etc. It'd be cool if Pydark had built in support for some kind of physics engine.