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Out of curiosity, what specific 'object-oriented' features are needed to robustly implement any given computational geometry algorithm?
by santaclaus 12y ago
Out of curiosity, what specific 'object-oriented' features are needed to robustly implement any given computational geometry algorithm?
- frozenport 12y agoThe goal is to avoid `if` statements. It is true that a good system will let you deal with many dimensions and data types, but you might be thinking, "I only want this for (x,y,z) floating point data", but there are a few algorithms that require slicing the data into different views and this precisely where things like iterators that are eventually vectorized make the scheme computational tenable.