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I'm developing a game on my free time too. I've already worked more than a thousand hours on it and I still don't know if I'll go commercial or not.
by hudell 12y ago
I'm developing a game on my free time too. I've already worked more than a thousand hours on it and I still don't know if I'll go commercial or not.
- hoggle 12y agoWhat's holding you back?
- hudell 12y agoHaving to pay for many assets that are free for non commercial projects.
- eropple 12y agoI'm in a similar boat. Not that I can't afford it--working in tech for a day job makes that much less of a problem--but more that actually finding the people to produce assets. Reliable art folks are really, really hard to come by. I've had artists disappear after doing a couple trials, before even getting paid for them. It's bizarre.