4 ms·
This would be cool to code a game from within a game. A game mechanic where you have to "hack" a computer system to gain rewards or advance levels. A few notes
by leepowers 12y ago
This would be cool to code a game from within a game. A game mechanic where you have to "hack" a computer system to gain rewards or advance levels.
A few notes, using FF35 on OSX 10.10:
1) Can't use without first going full-screen.
2) Red dot follows the mouse, but with a large offset.
3) Cursor doesn't focus where mouse click occurs. Doesn't focus where red dot is either.
4) No visual indicator when a window has focus. So keyboard navigation often results in accidentally typing a/w/s/d in a code window.
5) Would be nice to use click/drag to pan up/down/left/right.
- m_mueller 12y agoThat's pretty much what Notch's space game was about I think. I was quite excited for it, I hope someone picks up the idea.
- moron4hire 12y agoThanks for the issue reports. #1 is interesting, I've actually had the opposite problems: not being able to get things to work in fullscreen on OS X. My wife has a Macbook, so I will try to test there (if she will let me). #2 and #3 are probably the same issue, expressed in two different ways because the red dot is placed completely independently from the caret drawn in the texture. Do you think you'd be able to figure out if its OS or display related? I.e. do you have a retina display? I should be collecting analytics on screen and pixel ratio metrics, sigh. #4 was a punt, I just wanted to get the job out the door. I did want to dim the editor when it wasn't selected, and provide a key combo to deselect, but I ran out of time on my self-inflicted deadline. It is definitely in the pipeline, however. #5: did you notice that SHIFT+mouse movement panned the view? Or are you not satisfied with that system? I admit, I'm not wild about it myself, but it seemed like the least evil of all of the options, considering the interactions that I also had to do with the editor.