3 ms·
>Just two and a half years ago (...) over $610,000 in sales. I think this is then not profitable. The risk was high and this is only gross revenue here. Only
by highCs 12y ago
>Just two and a half years ago (...) over $610,000 in sales.
I think this is then not profitable. The risk was high and this is only gross revenue here.
Only a percent of the games makes the profits, that answer the question.
- Impossible 12y agoFrom the article the author states: What an insane number. I just can’t believe it. That income allows me to fund my next two games outright and continue pursuing my dream of being a top tier indie dev. So it seems like it's profitable. One thing to keep in mind is that this game appears to have been produced by a single developer (it can be hard to tell because single indie developers still use we to seem more like official companies) working out of Texas. While the game probably wouldn't be profitable by Hacker News Silicon Valley engineer salary metrics, and might not be profitable if there are multiple team members, $610K is more than enough to sustain a single indie game developer living a normal life style for years. The game is also likely to have a longer tail, and will continue to make the developer non-trivial amounts of income during the development of his next two projects.
- tracker1 12y agoThat was my thought.. figuring 1/3 went to apple/google/steam, that leaves 400k for the single developer for 2.5 years or so of work... around 160K/year .. and if it wasn't his only work during that time that's very good (unless you live in SF or NYC).