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A significant portion of Grim Fandango was written in Lua 2.5! Here is a followup talk from the developer in 2005: http://www.lua.org/wshop05/Mogul.pdf http://w
by daurnimator 12y ago
A significant portion of Grim Fandango was written in Lua 2.5!
Here is a followup talk from the developer in 2005: http://www.lua.org/wshop05/Mogul.pdf http://www.lua.org/wshop05/Mogul.pdf
- bandwevil 12y agoThey also used the engine for Escape from Monkey Island. What's neat about that is the first 3 games had the SCUMM Bar (SCUMM being the scripting language used for those games), which ends up getting replaced by a tropical-themed Lua Bar in Escape.
- onemore360 12y agoSomewhere I read that GF implements game saves by serializing the whole Lua heap.
- 72deluxe 12y agoGood idea, serialization is a good technique when you don't need to switch architectures.