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I've been designing games, mostly as a hobby but a little bit professionally, for about 30 years. And I love devising text/command interfaces for games. textual
by mkramlich 12y ago
I've been designing games,
mostly as a hobby but a little bit professionally, for about 30 years. And I love devising text/command interfaces for games. textual representations of the game state. Its a useful design constraint and challenge. it helps me as a designer focus more on making a game fun and interesting. as a bonus it can minimize clutter and unnecessary/accidental complexity. I bias to making game prototypes whenever I can with textual world representations and a command/response messaging-style protocol for playing and interacting with the game. With limited "free" time and a growing need to prioritize, the more bang for my buck I can get, results-wise, the better.