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> I dont see much difference between a drawing a kid being raped and an actual picture... Kenji has explained the difference above: > literally nobody was har
by avz 12y ago
> I dont see much difference between a drawing a kid being raped and an actual picture...
Kenji has explained the difference above:
> literally nobody was harmed in the process [of drawing pictures].
Admittedly, you add at the end:
> I dont see much difference..., for the end viewer.
but this just indicates you're missing the point: It's not at all about enforcing virtue of the end viewer. It's about preventing child abuse.
- ekianjo 12y ago> but this just indicates you're missing the point: It's not at all about enforcing virtue of the end viewer. It's about preventing child abuse. Don't you think encouraging the behavior to view drawings of child rape expands the market for actual pictures of child rape? I don't think it's too much of a stretch of imagination.
- BSousa 12y agoDoes playing video games encourage kids to go shoot people? You are thinking it from the wrong side as mentioned. If someone has those urges, they will look for real or drawn pictures, but if one doesn't, it won't immediately make you want to look for it because you saw it in a manga.
- ekianjo 12y agoRead my previous comment again. I'm not saying it leads to actual rape at all.
- vertex-four 12y agoDoes playing video games encourage people to go out and seek snuff films, then?
- avz 12y agoI have never heard anyone advocate that viewing of such drawings be encouraged. Allowed, yes, encouraged, no. As someone else mentioned: we really do not know how availability of such cartoons affects demand. It is possible that the opposite happens: that the cartoons take the market share of and thus reduce the demand for the real pictures. Note for example that if the perversions which fuel demand for this stuff are genetically determined, then the above market dynamic is quite likely.