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So did anyone with a pulse. :) The only part that garnered widespread opposition was the sixth point ("the most important reason"). Apple later reversed course
by jsight 12y ago
So did anyone with a pulse. :) The only part that garnered widespread opposition was the sixth point ("the most important reason"). Apple later reversed course on that particular position.
- epistasis 12y agoThere were an awful lot of people, with hot blood and full pulses, that objected to things other than the sixth point. I think it was a mixture of several types of people, among these one type perhaps being those that would object to anything Steve Jobs said, and another type perhaps being those that had never experienced the misery of Flash on non-Windows platforms.
- schoen 12y agoI think the parent commenter meant that disagreement with Apple on point six was widespread, rather than that disagreement with Adobe on point six was (uniquely) widespread.
- MichaelApproved 12y agoThat's some impressive revisionist history. The whole reason Steve published that list was because of the backlash Apple received for not supporting Flash.
- jsight 12y agoAnd yet in his own words, the "most important reason" was to prevent other companies from using cross-platform libraries (such as Adobe Air) on the platform. That reason was reversed, and Adobe Air (including what was essentially compiled Flash) became available on iOS. (see daring fireball for more information: http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler http://daringfireball.net/2010/04/iphone_agreement_bans_flas...)
- revscat 12y agoIt was never reversed, and you're missing the point. Flash as a runtime environment -- with its own stack, VM, APIs, and process ID -- was never allowed on iOS, and only barely was available on other mobile devices. What you linked to was Air, which allowed you to write applications in ActionScript and then generate Objective-C. This is worlds away from a reversal. You were still using Cocoa to interact with the device, not Flash.
- jsight 12y agoIt was reversed: http://playcontrol.net/ewing/jibberjabber/apple-ios-license-term-chan.html http://playcontrol.net/ewing/jibberjabber/apple-ios-license-... Also, Adobe Air does not compile to Objective C, though it doesn't run in a conventional Flash VM either. See also: http://www.adobe.com/cn/devnet/logged_in/abansod_iphone.html http://www.adobe.com/cn/devnet/logged_in/abansod_iphone.html http://stackoverflow.com/questions/6903202/adobe-air-ios-packager http://stackoverflow.com/questions/6903202/adobe-air-ios-pac...