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During one of the darkest periods of the last few years, I was working on a failing startup. All the front-end work was done and "good enough", and I was waitin
by angersock 12y ago
During one of the darkest periods of the last few years, I was working on a failing startup. All the front-end work was done and "good enough", and I was waiting on my cofounder to finish up a few last infrastructure tweaks so we could launch. I had less than a couple hundred in my bank accounts, was barely making rent, and was basically in a holding pattern.
So, I started playing Fallout: New Vegas. I clocked like 120-140 hours in two weeks. I beat the game, I beat the expansions. I had a blast.
I think the problem with the video games is that they often offer a certain kind of refuge. You're a hero, and more importantly, you make tangible progress.
Playing CS or Quake or UT or Payday, you are playing a round, and everything lives and dies in that 12-20 minutes of your life. Everything is simple: strafe left, fire, reload, pickup, die, respawn. It's a beautiful three-dimensional puzzle in planning space, and at least for me is nearly a meditative state. I'm a big guy, and when I played Mirror's Edge, I quite literally cried because I was getting a chance to experience a freedom of movement only my skinny, small friends who practiced parkour could accomplish. I was free.
Playing RPGs is similarly relieving: I'm the Courier, I'm some guy left for dead in a pit in the ground, and I've got to piece together how I got there and how to bring justice to the person that put me there. I've got a neat little checklist of things to accomplish, fairly straightforward ways to check off those things, and a continual sense of "oh, okay, if I do this, then this happens, and then this." At a time in my life where things were most uncertain and the way most unclear, I could fire up New Vegas and see a logical progression of actions and accomplishments.
What do we get in the real world?
Well, it's not the people--it seems like pretty much everyone exists mainly in a state of consumption, alternating between work and home and social media or texting.
It's not heroics--the only wars being fought are unjust and unending police actions against the third world or our own citizens, and even as experienced developers we, searching for ever-more professionalism, realize that a team is not made of a hero and ensemble cast but instead a group of cooperative individuals with humility.
It's not even a clear causal universe: I write several KLOCS of code and deliver features, my sales don't increase. My friend doesn't take out ads, his sales increase. My cat plays outside, it gets hit by a car and dies behind a radiator waiting for me to come home. My other friend hangs outside in a parking lot, and a wild kitten appears. There's no sense to it, only random chance.
And so, does it really surprise anyone that we'd prefer our virtual worlds to this situation?
- AdeptusAquinas 12y agoMy theory as to why games are so fun is that its all about having a sense of purpose. In real life, you can find purpose in things but if you are not careful then the daily eight-hour grind of a job, followed by dinner and a few hours of social activities then sleep starts to feel like a meaningless repeating routine. You can wake up knowing everything that's going to happen in a day and just go through the motions, brain on simmer. In contrast, you hop into a game and you have something you need to do. You know how to do it. You can do and achieve something in a reasonable amount of time, seeing progress as you go. There is never a moment (generally speaking) where you feel like you are wasting time or not achieving anything - at least in a game you are engaged in - and that is incredibly satisfying in a way that's hard or infrequently achieved in real life.
- iterationx 12y agoIt's true, because man does not find meaning in leisure, only in work. Ora et Labora as the monks used to say. Video games give you a false sense of progress and labor. Its why gambling are so addictive, because it is not pure recreation but it more closely resembles work, especially insofar as that you can make rent money.
- angersock 12y agoSo, take it one step further: What's "not false" about our progress and labor in the middle and upper-middle class? The bank can decide to repossess your house or car if you miss payments, medical bills can wipe out everything you have and destroy your credit, the police can decide at random to screw you and ruin all of the progress you've made. If you don't make rent, or you just get gentrified, what "progress" have you made? There's a deeper illness here.
- zo1 12y ago>"There's a deeper illness here." I look forward to the day someone can discover it, and describe it.