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I wish there were more books about the PC game industry at that time. I grew up with Apogee games and I'd love to read more about the company's history and the
by archagon 12y ago
I wish there were more books about the PC game industry at that time. I grew up with Apogee games and I'd love to read more about the company's history and the creation of Duke Nukem 3D! It's too bad that interest in early console gaming overshadows early PC gaming, especially since there were a lot more "hacker"-types working in PC games in the 90s.
There's a nice collection of interviews[1] that Apogee did with many of the original developers a few years ago, but it's hardly enough!
The poster that Interceptor Entertainment made for the 3D Realms Anthology[2] is like a nostalgia bomb for me. :)
[1]: http://legacy.3drealms.com/legacy.html http://legacy.3drealms.com/legacy.html
[2]: https://3drealms.com/catalog/3d-realms-anthology_50/ https://3drealms.com/catalog/3d-realms-anthology_50/
- Trellmor 12y agoThere is also a book [1] about Blizzard that I really enjoyed. [1] http://www.amazon.com/dp/B00G8UL474 http://www.amazon.com/dp/B00G8UL474
- douche 12y agoYeah, I wish there had been a similar book about the Warcraft side of the company, since Warcraft was one of the first non-shareware games I played on my first PC. Patrick Wyatt's blog[1] has some pieces on it, but more would be lovely. [1] http://www.codeofhonor.com/blog/archives http://www.codeofhonor.com/blog/archives
- jozzas 12y agoMasters of Doom actually mentions Apogee a few times, and discusses a bit of detail about the Build engine and Ken Silverman (particularly pointed at its influence on the guys at iD, and how it influenced the development of Quake). The author does a good job of describing the landscape for developers and publishers at the time in general as well.
- archagon 12y agoYeah, it's why I brought this up. I loved the Apogee/3DRealms talk in Masters of Doom! Brought me back to being a budding gamer in the 90's. Just wish there was more; a "Masters of Doom" for Epic, Apogee, Blizzard, and all the other big names at the time.
- BrianEatWorld 12y agoI enjoyed "The Making of Prince of Persia" [1]. It is a journal and thus misses out on some of the dramatic storytelling the strong, contrasting personalities of Romero and Carmack provided Masters of Doom. However, I found it very interesting from a design and programming point of view. [1]: http://www.amazon.com/Making-Prince-Persia-Journals-1985/dp/1468093657/ref=sr_1_2 http://www.amazon.com/Making-Prince-Persia-Journals-1985/dp/...
- RunningWild 12y agoHere, you'll enjoy this, on me. Apogee's old catalogs and all their mailing materials : https://www.scribd.com/doc/134559074/Apogee-Catalog https://www.scribd.com/doc/134559074/Apogee-Catalog There's a bunch of other id and Carmack related docs up there too if you look including the "Book of id" from the id Anthology and a few GameDevMag articles.