4 ms·
I have also been developing something in my free time with go-gl. The GC issue does bother me conceptually, but I have yet to make anything so complex that sto
by 4ydx 12y ago
I have also been developing something in my free time with go-gl. The GC issue does bother me conceptually, but I have yet to make anything so complex that stop-the-world GC makes me curse the screen. I tried writing something minecraft-like in c and then c++ a couple of years ago, disregarding the fact that I don't have deep professional experience in either, but I eventually hit a place where my confidence dropped off too precipitously. Considering that learning modern opengl/openal is at the forefront of my concerns, using a simple language that is compiled felt like a good fit. If I were to choose a different language, it would probably end up being C#.
Incidentally do you find that compiling is actually disappointingly slow? My current project takes about 2.5 seconds to build and that feels very long.