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You're absolutely right. My apologies. I was only trying to say that in the context of gamedev, when choosing between list vs vector, list is almost always th
by sillysaurus3 12y ago
You're absolutely right. My apologies.
I was only trying to say that in the context of gamedev, when choosing between list vs vector, list is almost always the worse option due to caching.
But after re-reading, that's completely unrelated, as you say. Worse, ZeroMQ was going to be using list structures either way, so my point about ZeroMQ was both mistaken and irrelevant.
I guess I should take a break for awhile.