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> Game coders think service people are mad also: How can you use a database that you do not fully understand? You don't even have the source? Using a framework
by frik 12y ago
> Game coders think service people are mad also: How can you use a database that you do not fully understand? You don't even have the source? Using a framework or library or cloud that you do not 100% understand seems "cowboy" to them.
Not to mention widely used on-premise enterprise software with weird upgrade-paths and hidden costs. If you look behind the curtain there is a lot of legacy cruft in COTS. Customizing such installations seems cowboy-ish to others. SaaS/cloud is better and hide ugly details but may off limits for high confidential data.
Game programmers often reinvent the wheel but learn from others through post mortems (former Game Developer Magazin). Enterprise devs often cook their own customized solution based on COTS. You can still install and play almost all PC games on modern hardware with Win 7+ 64-bit. Try that with old SharePoint, Exchange, SAP, Oracle/Sun, Novell, etc. software and not to mention the troubles to restore an old backup.
As someone who saw both camps, I would say both sides can learn from the other side.
- AdeptusAquinas 12y agoAll true (and as someone who spent years building solutions around the various SP releases, I know about its internal problems all too well). Also, while I will use SQL Server without a second thought for most of our development simply because its easy, does its job without problems and our tooling fully supports it, I also know if I have speed issues I'll just throw another server or a ton of RAM at it until the problem goes away; something game devs obviously can't do.