4 ms·
while i like the term "text adventure" simply because that's what i grew up with, the broader term "interactive fiction" has genuinely provided room for people
by zem 12y ago
while i like the term "text adventure" simply because that's what i grew up with, the broader term "interactive fiction" has genuinely provided room for people to experiment with the genre. it's not just a matter of "same thing, different label slapped on it"; if i say "design a text adventure" and "design a work of interactive fiction" the latter immediately suggests a lot more possibilities.
- Karunamon 12y agoThe Inform 7 docs go into this a little bit - a "text adventure" has aspects commonly associated with a game.. a player, a score, a win and lose condition, puzzles to solve, and so forth. A work of "interactive fiction" need not necessarily be a game with the usual things that go along with that.
- Chathamization 12y agoHaldean Lands sounds like it has players and puzzles. And most of the graphical adventure games I’ve played haven’t had scoring systems.
- Karunamon 12y agoAgain, emphasis on "need not necessarily". Text adventures are a subset of interactive fiction.
- robotkilla 12y agoIF sounds broader. Text adventure makes me think of: You are standing in a room, obvious exits are to the north. What would you like to do? > look north Whereas IF leaves room for things like Choose Your Own Adventure books.