2 ms·
Having low latency, no frames dropped running natively is hard. Exceptionally hard. One of the biggest issues is actually drivers and the near infinite number o
by forrestthewoods 12y ago
Having low latency, no frames dropped running natively is hard. Exceptionally hard. One of the biggest issues is actually drivers and the near infinite number of hardware permutations. It's still a major issue with the SDK. Now let's add a super heavy, bloated web browser in between the OS and pixels. I've yet to play any decent WebGL demo that didn't have minor hitches or dropped frames. VR is merciless. You need to make your frame 100% of the time or it's a majorly jarring issue.
- Kiro 12y agoYou didn't address the Galaxy Note part of the comment. Also, I think you're exaggerating. I'm sure http://timeinvariant.github.io/gorescript/play/ http://timeinvariant.github.io/gorescript/play/ would work fine with VR.
- deleted 12y ago[deleted]