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Is that based on anything or is it just a gut feeling? Unreal Engine in asm.js looked pretty impressive to me. If we can get VR to work on the Galaxy Note, alb
by underwater 12y ago
Is that based on anything or is it just a gut feeling?
Unreal Engine in asm.js looked pretty impressive to me. If we can get VR to work on the Galaxy Note, albeit with custom hardware access, then Firefox on a desktop doesn't seem unreasonable.
- forrestthewoods 12y agoHaving low latency, no frames dropped running natively is hard. Exceptionally hard. One of the biggest issues is actually drivers and the near infinite number of hardware permutations. It's still a major issue with the SDK. Now let's add a super heavy, bloated web browser in between the OS and pixels. I've yet to play any decent WebGL demo that didn't have minor hitches or dropped frames. VR is merciless. You need to make your frame 100% of the time or it's a majorly jarring issue.
- Kiro 12y agoYou didn't address the Galaxy Note part of the comment. Also, I think you're exaggerating. I'm sure http://timeinvariant.github.io/gorescript/play/ http://timeinvariant.github.io/gorescript/play/ would work fine with VR.
- deleted 12y ago[deleted]