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There's a significant part of the staff working on game production that is not engineering. There are far fewer job opportunities for the folks working in the A
by shortsleeves 12y ago
There's a significant part of the staff working on game production that is not engineering. There are far fewer job opportunities for the folks working in the Art, Design and Audio departments.
For engineers, there's a wide range of disciplines (graphics, networking, systems, gameplay, AI, audio, etc...), so in theory there's a ton to learn and it's easy to continually be challenged. In practice, at a large company, you'll most likely end up working on a very narrow specialty, on a very specific genre of games. Much like the film industry, people continue to join thinking they will make it big, i.e.: have a critically acclaimed title on their resume.
- _pmf_ 12y ago> There are far fewer job opportunities for the folks working in the Art, Design and Audio departments. Looking at the app store shovelware using cookie cutter Unity engines, I'm not sure about this. I think scripting a level using an existing engine would qualify as game design, not as programming.