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Who'd have thought that the business-types (Rubin and Spector) are supportive of crunch, while the developer (Paxton) doesn't like crunch? Apparently, the busin
by j_baker 12y ago
Who'd have thought that the business-types (Rubin and Spector) are supportive of crunch, while the developer (Paxton) doesn't like crunch? Apparently, the business types like turning their organizations into meat grinders while the developers like not being overworked and exploited.
- anon4 12y agoAt this point I'm half-expecting they do it for the feeling of power, rather than for the goal of making a better game.