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Crunch is typically the result of poor planning or design on the fly or by focus-group. So, to that end, it's not the crunch's fault, even though it sucks, it's
by walru 12y ago
Crunch is typically the result of poor planning or design on the fly or by focus-group. So, to that end, it's not the crunch's fault, even though it sucks, it's the fault of design and production not getting their ducks in a row.
- jtheory 12y agoThe OP gets into that -- the main secondary point of the article is that when these things go wrong (as they sometimes do), a "crunch" approach actually decreases the likelihood that the project will succeed. It just makes things worse. In other words, the medicine has awful side-effects, and it doesn't even treat the illness.
- jjoonathan 12y agoMaybe, but that's not quite what their survey showed: The four strongest correlations with our crunch-related questions were: +0.51: “There was a lot of turnover on this project.” +0.50: “Team members would often work for weeks at a time without receiving feedback from project leads or managers.” +0.49: “The team’s leads and managers did not have a respectful relationship with the team’s developers.” -0.49: “The development plan for the game was clear and well-communicated to the team.” (+ = this response was positively correlated with crunch)
- walru 12y agoI'm just going off my experiences over the last seventeen years.