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I totaled it up to about ~$100k. Not bad for a few days. I wonder how much of their total revenue this is. 2dboy had a strong viral marketing campaign for this
by mahmud 17y ago
I totaled it up to about ~$100k. Not bad for a few days. I wonder how much of their total revenue this is.
2dboy had a strong viral marketing campaign for this game. It's the only game I have downloaded over 6 years or so. They have exploited social networks pretty well, and now they got first dips on the Radiohead scheme in the game industry. If they made a mil they're doing ok (for 4-5 guys?) but this will be hard to repeat, imo.
- aaronblohowiak 17y ago4-5? "2D Boy is a core team of two guys, Ron Carmel and Kyle Gabler. Their swanky San Francisco office is whichever free wi-fi coffee shop they wander into on a given day."
- snprbob86 17y ago^^ That quote is from this page: http://2dboy.com/about.php http://2dboy.com/about.php
- mqt 17y agoThe core team is two guys, but they hired/contracted additional people to help with QA/porting: - Allan Blomquist (Wii port) - Paul Hubans (QA and Production associate) - Maks Verver (Linux port) http://goofans.com/world-of-goo/about-2d-boy http://goofans.com/world-of-goo/about-2d-boy http://www.mobygames.com/game/windows/world-of-goo/credits http://www.mobygames.com/game/windows/world-of-goo/credits
- gnoupi 17y agoDid you make this total counting Paypal fees ? For example, all 0.01$ orders went only to Paypal, not to them.
- mahmud 17y agoAt 100k, paypal an keep all the penny donations, imo. Up to ~7% is acceptable.
- coconutrandom 17y ago"For all purchases of around 30 cents and under, we actually saw no money, PayPal took it all, but they probably ended up losing money on most of those transactions ($0.01) as well, they’re not the bad guy."