4 ms·
Fun, but even after hundreds of generations the walkers are still pretty bad. How good would they be after thousands or millions of generations? Is it even feas
by Aqwis 12y ago
Fun, but even after hundreds of generations the walkers are still pretty bad. How good would they be after thousands or millions of generations? Is it even feasible to create a decent walker using genetic algorithms?
- constexpr 12y agoThis experiment reminds me of one of my recent experiments: http://madebyevan.com/nn-gait/ http://madebyevan.com/nn-gait/. Mine ends up figuring how to walk relatively quickly. It does have a regular pulse as an input though.
- myrkvid 12y agoQuite interesting! Is there any source code available publicly for this?
- constexpr 12y agoI'm always confused when people ask me this question. All browsers have the ability to view the source code of a web page (View > Developer > View Source in Chrome). The source code is here: http://madebyevan.com/nn-gait/script.js http://madebyevan.com/nn-gait/script.js. Is that what you meant?
- codezero 12y agoMost people assume the in-browser code will not be the fully commented, clean and presentable code that is more likely to appear on Github, I think that's what prompts queries like this :)
- Houshalter 12y agoThese simulations are very sensitive to the parameters, some of which we don't even have control over (e.g. population size or what method to select the next generation.) And especially the way the genome is represented. It doesn't really say how it works, but it doesn't seem like a very natural way to do walking. E.g. here is are evolved walkers in a more complicated 3d simulation: http://vimeo.com/79098420 http://vimeo.com/79098420 They seem to get very good after just a few generations compared to this.