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Really hard to understand. You need some kind of natural progression in the demo so people can understand it more. Maybe start with only a few shapes. This cou
by joez 17y ago
Really hard to understand.
You need some kind of natural progression in the demo so people can understand it more. Maybe start with only a few shapes. This could go for the game as well.
This game is not as easy to understand as like bejeweled or Tetris but I can see where you are coming from. The real thrill in those games are being able to set up a large chain.
What makes a game like this fun (and actually most games) are upgrades and level ups. Try having things you can put points into. First thing that comes to mind is special "attacks" or cubes. Maybe a cube that affects two levels of cubes instead of just the same size.
- amichail 17y agoThis is not a game about shapes. See the description on the video page or at http://www.dropzap.com http://www.dropzap.com.
- joez 17y ago>Smallest square disappears when shrunk. I meant shape as in size! Clearly it's not about shapes as they are all square. My English gets poor right around time for food.
- amichail 17y agoThe idea is to shrink the squares until they disappear. There are seven sizes. The smallest size disappears when shrunk.
- dandelany 17y agoI think the reason most people (including myself) found it hard to understand was the different colors - most tetris-like games involve matching similar colors. Once I understood that the colors represented size and nothing else, I got it almost instantly. I'd consider a slight redesign that removes color as a factor - or maybe make them all start out the same color.