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Glad you liked it. The pricing is only tentative. I thought it would be better to set expectations higher rather than set expectations lower and then irk people
by bgdam 12y ago
Glad you liked it. The pricing is only tentative. I thought it would be better to set expectations higher rather than set expectations lower and then irk people by raising prices (if required).
I do agree that making it two months free would be a better incentive than one month free.
Thanks for the language correction too. English is not my first language and at times I mess it up. Will fix ASAP.
- keerthiko 12y agoSince you're not on an app store that restricts your pricing flexibility, I think it's totally okay to raise your price later when you've gained stability. You won't really be irking anyone. I think making a more convincing sale value to early adopters is worth it, and later you can raise the price to justify the increased stability you will be offering to the risk-averse later-adopters. At worst you'll cause on-the-edge customers to suffer "loss by missing out" on the "deal" when it was cheaper, but that's not a bad thing. It's how airline ticket sales pages use cookies to tell if you're looking at the same flight 2 days in a row and raise the price by a couple tens of dollars to make you fear the price will keep going up if you wait too long to buy :)
- bgdam 12y agoThanks for your advice. I think I will be giving the pricing page some serious thought in the next few days.
- j_s 12y agoAvoid upsetting customers by allowing them to keep their current price and only charging new customers the higher price.
- bgdam 12y agoThanks for the advice. It does look like my pricing is a bit off. But before I make any changes, I think I'll talk to the customers who are actually using AvatarPicker on their apps. I will definitely keep your advice in mind though. Thank you.