3 ms·
I strongly disagree, and it's disappointing to see basically a knee-jerk comment at the top. Maybe you should just not put other companies' copyrighted game na
by alex_c 17y ago
I strongly disagree, and it's disappointing to see basically a knee-jerk comment at the top.
Maybe you should just not put other companies' copyrighted game names in your keywords.
These are just some specific parameters to the same scenario that has played out countless times for other developers. The more general criticisms ARE common even when you don't "put other companies' copyrighted game names in your keywords". You are in no way addressing the actual criticisms.
It sounds like Apple is purposefully slowing you down because they consider you to be malicious.
First of all, no, not really, it sounds like par for the course for Apple. Many developers sail through with no problems, but way too many developers end up with an experience like this.
Second of all, I find it hard to think of a worse way to handle the situation than "purposefully slowing you down because they consider you to be malicious." Honestly, there's so much wrong with this I don't even know where to start.
Nevermind the $100 yearly fee for having the privilege to be rejected - very slowly, inconsistently, and SERIALLY, one reason at a time - by the App Store, right?
I'm baffled that you're making this be the developer's fault. It's sheer incompetence at its best (the alternative being malice on Apple's part, which I think is far worse, but also much more unlikely).