4 ms·
What gaming engines already implement or plan to implement path tracing in them in the future? Path tracing looks like the future of gaming graphics, and would
by higherpurpose 12y ago
What gaming engines already implement or plan to implement path tracing in them in the future? Path tracing looks like the future of gaming graphics, and would do especially well with VR in a decade or so (hopefully by then path tracing will also be accelerated in hardware).
- tpaksoy 12y agoThere is the Brigade engine[1] that I know of. It's as far as I know a one man project. I haven't heard of an update in a long time though. [1] https://www.youtube.com/watch?v=BpT6MkCeP7Y https://www.youtube.com/watch?v=BpT6MkCeP7Y
- Gravityloss 12y agohttp://raytracey.blogspot.fi/ http://raytracey.blogspot.fi/ Sam Lapere seems to have left Otoy around November 2014.
- berkut 12y agoI'd guess Jacco Bikker and Jeroen van Schijndel are still involved though?
- runeks 12y agoA company called Caustic Graphics built an FPGA ray tracing hardware accelerator once, called the CausticOne and CausticTwo: http://www.pcper.com/reviews/Graphics-Cards/Caustic-Graphics-Ray-Tracing-Acceleration-Technology-Review/CausticOne-and-Ca http://www.pcper.com/reviews/Graphics-Cards/Caustic-Graphics... As I understood it back then (2010), it was a big step forward in performance. But the company was purchased by Imagination Technologies, and I haven't really heard about it since.