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Is this similar to what Epic Games has been doing with their Unreal Engine, specifically the Blueprint system? The main difference appears to be that you can d
by bojo 12y ago
Is this similar to what Epic Games has been doing with their Unreal Engine, specifically the Blueprint system? The main difference appears to be that you can directly write code, which does seem more powerful. There's a lot of power in bridging the gap between developers and designers, would love to see where this goes.
- keyle 12y agoNot really. You're thinking of blueprints. They're quite different as there is no typing involved (beyond power user shortcuts) http://i.imgur.com/T2p18c5.png http://i.imgur.com/T2p18c5.png
- bojo 12y agoYes, I said Blueprints (and have had quite a lot of fun with them) - https://twitter.com/mojobojo/status/471669248910049281 https://twitter.com/mojobojo/status/471669248910049281 Was curious what the main difference was.
- Gurkenmaster 12y agoThat looks like flowbased programming in a nutshell. Except you can't create your own components.
- Moter8 12y agoWhich is wrong, you can program in C++ and make thhose functions available in Blueprints too.