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To add to your comment... My first game was approved and released on Apple's App Store 2 days ago. It's currently displaying in the "Featured" section of its c
by Arjuna 12y ago
To add to your comment...
My first game was approved and released on Apple's App Store 2 days ago. It's currently displaying in the "Featured" section of its category. As a fledgling game developer who is learning to fly, trying to make a dream come true, I can say that I simply do not have the financial resources or marketing muscle to reach the audience that my game is reaching on my own. I just would not have this exposure available to me as a solo coder, and for that I am grateful. Also, I'm not saying that I'm special in any way; actually, I suspect that my story isn't much different from the stories of other game developers who are just getting started.
Up until the point that I started developing the game, I'd never owned an Apple product. I figured that I might as well try something new, and get some exposure with OS X, Xcode, etc. So, I ordered a Macbook Pro, an iPhone 5S... and then I lit the fuse.
And that is why the game ended up on iOS. Yes, I know that I've sort of locked myself in with a single platform, rocking Swift over cross-platform options, embracing that beautiful, "Walled Garden", etc., but, I had to start somewhere.
In the final analysis, I own the code. I can convert the code and create versions of the game on the platforms of my choice.
I can certainly understand if people have issues with Apple, and of course they have every right to voice and discuss their concerns. However, the restrictions outlined in the petition have not prevented me from delivering on my dream.