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"You don't use a generalised pointer-to-rocket-engine system because you aren't going to add more engines at runtime" Well, we might. Particularly if the vehic
by termain 12y ago
"You don't use a generalised pointer-to-rocket-engine system because you aren't going to add more engines at runtime"
Well, we might. Particularly if the vehicle you're modeling for a hardware in the loop sim isn't entirely specified at compile time.