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The put it out there and gain traction model doesn't generally work for any game project that's going to make money. Yes, if you're making $20 in revenue the fi
by JabavuAdams 12y ago
The put it out there and gain traction model doesn't generally work for any game project that's going to make money. Yes, if you're making $20 in revenue the first week, you might make a bit more in some other week, but probably not.
Typically you need to plan press, cross-promotions, and hit up those Apple app-store review contacts (basically, listen to their vague hints about what it might be good to do) to try to get a bump on day 1.