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Anyone know how they achieved such huge sales the first day/week they released? From other app/game stories I've heard it often takes a while for people to noti
by rdoherty 12y ago
Anyone know how they achieved such huge sales the first day/week they released? From other app/game stories I've heard it often takes a while for people to notice new apps and gain traction.
- weaksauce 12y agoApple was promoting that game pretty hard before release and they had a prominent place in the App Store. I think they got it because it was iOS only for a spell and apple played that up.
- jdk 12y agoIt was Apple's Editor's Choice in the app store (across all apps, not just in games) in its release week plus a fair amount of pre-release hype. Though mostly it's about being Editor's Choice.
- JabavuAdams 12y agoThe put it out there and gain traction model doesn't generally work for any game project that's going to make money. Yes, if you're making $20 in revenue the first week, you might make a bit more in some other week, but probably not. Typically you need to plan press, cross-promotions, and hit up those Apple app-store review contacts (basically, listen to their vague hints about what it might be good to do) to try to get a bump on day 1.