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"If you are interested in making games for consoles you are pretty much restricted to what the console maker's software development kit supports, which is usual
by plinkplonk 17y ago
"If you are interested in making games for consoles you are pretty much restricted to what the console maker's software development kit supports, which is usually C/C++. "
Unless you want to write a lisp using that c/c++ sdk and then develop with the lisp you wrote. (http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp). So it certainly can be done. Whether you should is another matter.
Post acquisition (by Sony) Naughty Dog seems to have shifted to c++ but seems to have shifted back partially to lisp (C++/ scheme combo as far as I can make out) for their "Uncharted" games for the PS3.(http://www.naughtydog.com/docs/Naughty-Dog-GDC08-Adventures-In-Data-Compilation.pdf http://www.naughtydog.com/docs/Naughty-Dog-GDC08-Adventures-... Warning PDF)