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I'm not sure I get your point. Although writing your own video codec seems a bit overkill. The spec here isn't that trivial, I mean the thing has clearly stric
by jevgeni 12y ago
I'm not sure I get your point. Although writing your own video codec seems a bit overkill.
The spec here isn't that trivial, I mean the thing has clearly strict performance and portability constraints across systems and compilers, not to mention maintainability and quality consistency across the releases. Finding libraries that fit well with those constraints, especially for a large project like this, isn't easy. So I can imagine scenarios where NIH would be justified.
I was mostly making a point, that using such broad strokes to claim someone to be incompetent, while assuming all the libraries and tools required are in perfect condition and perfectly work is dumb and Stefi's hissy-fit here is just self indulgent ego-stroking.
- Arelius 12y agoYes, sorry. I should have better explained. In this case, C4 is capable of building with nearly zero libraries, afaik, only requiring OS libs, and OpenGL. In this case, I think we can expect the libraries to be in perfect working condition.