4 ms·
This forum post[0] is one of those places where he addresses that problem: > Right now is, hands down, the worst part of development. There are no fancy graphi
by mmarx 12y ago
This forum post[0] is one of those places where he addresses that problem:
> Right now is, hands down, the worst part of development. There are no fancy graphics to show off, no intricate
gameplay, no surprising AI, no badass music, just
unglamorous system design that interests no one so we can
get all the aforementioned stuff in a manageable form
that doesn't keep becoming a sluggish and unserviceable
mess. […]
The importance of tooling can not be overstated. There
are no tools out there for the kind of game we're working
on, and it comprises 90% of what makes the game, as
nearly all of our content is procedural in one way or
another, and not handmade. If there's currently a lack of
procedural content out there, it's precisely because of
the lack of tooling.
[0] http://nowherians.com/discussion/comment/254/#Comment_254 http://nowherians.com/discussion/comment/254/#Comment_254