4 ms·
It's hard to make the case for the early 90s being the peak of game quality, use Origin as an example, and completely miss out a reference to Roberts Space Indu
by sergiosgc 12y ago
It's hard to make the case for the early 90s being the peak of game quality, use Origin as an example, and completely miss out a reference to Roberts Space Industries and Star Citizen.
The golden age is in the future, and the future is already here (just not evenly distributed).
- ekianjo 12y agoWe'll see if Star Citizen is as good as it promises to be, but until then, the height of Roberts' creative career is in the early 90s for now, before he went into movies with his disastrous Wing Commander film. Plus, he is just directing Star Citizen and not involved in development as he was during the Wing Commander series (where he was a programmer himself at least for the first 2 episodes).
- acemarke 12y agoAh... a couple nitpicks there. First, Roberts did almost all of the initial Star Citizen pitch prototype development himself, with some assistance from CryTek employees. While most of his current time is more on the vision/direction side, I've read a number of discussion posts indicating he's still hands-on in the code when he gets a chance. Also, he's VERY involved in the design aspects. CIG recently published a breakdown of their ship design and development process. There's three or four major stages, and every one has "approval from Chris Roberts" as a gate at the end. So, while he's certainly not writing a majority of the code like he might have in the past, I'd definitely disagree with the phrase "not involved in development".
- ekianjo 12y agoGood points - I had the impression Roberts was not involved in direct development anymore, that is reassuring for Star Citizen I guess.