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The proper military use of flashbangs is to roll them towards the corner of a room or doorway. Not to chuck them into the room where they could land anywhere.
by mattstreet 12y ago
The proper military use of flashbangs is to roll them towards the corner of a room or doorway. Not to chuck them into the room where they could land anywhere.
- base2 12y agoYeah the chucking part seems where they go wrong. Normally you want to get them into the area called the fatal front, around 4 to 5 feet away right in front of the door. Your basically aiming for the floor and don't want them to go very far. I'm going to extrapolate from experience, I'm pretty sure a flash-bang in a crib is not going to have the intended effect.
- fapjacks 12y agoNope. You want them IN the room, not in front of your point man. It's called a "fatal funnel" also. All this shit goes out the window anyway (sideways pun intended) in combat. My preference is hand grenades, but you don't get many of those (or flashbangs, for that matter), so it really depends on the circumstance. Either way, you'll get kicked in the head if you toss a flashbang right inside the door.
- base2 12y agoGrenades blow through almost every building material you can think of with ease. Grenades thrown in-doors are pretty loud even if you have some sort of hs/ld ear protection it's going to rock you pretty good. I may have not been clear, yes you want it in the room. Generally you want in the fatal front area, yes it's called a fatal funnel for that entire situation/entry point (and all sorts of other names). In this instance its the fatal front(in relation to that fatal funnel). Generally you want to be able to clear your nearside corners and the immediate area in front of the door. The point is not to chuck the Flashbang in too far or you are not going to get the full stun effect in areas with the highest threat. If you are 6ft like me you generally pretend you are tossing it just to your head if you were laying down. It's going to roll/bounce in most cases and go farther. In any case you are aiming for a point that is most likely going to be open. Flashbangs don't work so well if they roll under a couch or a TV stand. I guess our grenade experiences differ, If I requested a crate of grenades. I would get a crate of grenades. If you wanted to reduce things down you want to get the maximum stun in the areas where you do your fan-out to slow down anyone who might get grabby or dont need to get a good sight picture to hit you. That's all going to happen in proximity to door. in an ideal world your going to want to hit closer to the center but in less you stick your head in first or have a god-like sense of the local building construction and layout signatures you might as well throw into an area that everyone can see the flash and for the folks close in the bang.
- fapjacks 12y agoThat's not true. The proper military use of flashbangs is to throw them into a room (to land wherever, usually the center of the room) and then run in and murder everyone inside. You are overstating the precision involved.
- cmdkeen 12y agoIn the military if you want kill (not murder) everyone in a room you use a fragmentation grenade generally. Flashbangs are for when you might want to leave some of the people inside the room alive, either to capture or because they might be civilians.
- base2 12y agoWhy does everyone seem to derive the usage of flashbangs from something like Counter Strike. Knowing the room layout/size as well as what kind stuff is in the room is never a sure thing. I'm going to assure you that the most common place you are going to find an open area is closer to the entry point due to the need for people to enter and exit through a door. I guess its a moot point to try and explain the concepts that are common to almost every CQCish type training out there. The point is you don't throw a flash-bang and grenade at full power. Knowing where the center of the room is and even if that's the best place for it to land is not the easiest thing in the world. Nearside corners people, most people that are under a threat will be closer to the corners than the middle of the room and the corners that will give you the most problems to due the amount of time it takes to clear and how quickly they can ruining your day is throwing stun grenades to get effects on the nearside corners.
- fapjacks 12y agoI can tell you haven't much in the way of combat experience. All of these things you've read online or in a FM somewhere go totally out the window in combat. All of these things you're talking about are completely in the land of theory when people are trying to kill you and vice versa. On two of my three combat tours in the infantry I spent most of the time kicking in doors, zip-tying people to themselves, and tossing a hood over their heads. And that was when they weren't trying to fight. The real world is far too chaotic and fast for the games you are talking about playing. You know I once had to clear the first three stories of an office building between myself and two other guys. There were a stupid amount of rooms. We cleared upwards of thirty rooms because of one smartass firing down from the top floor. All those Youtube videos you're quoting are meaningless in a situation like that.