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> I think that's because most people aren't comfortable making the art or music for their own games. Right, them's the 'production values'. They aren't comfort
by sago 12y ago
> I think that's because most people aren't comfortable making the art or music for their own games.
Right, them's the 'production values'. They aren't comfortable because the quality bar is pretty high, even on pixel art, high enough that you really need an artist to do it, not a lone coder.
I think the situation isn't quite as bleak as he says in the OP anyway. The age of the lone coder is gone, I think. The few exceptions are exceptions. But the age of the prototype-in-a-game-jam-get-crowd-funded-and-build-a-product-with-a-small-team isn't over, though the bubble has definitely burst from when every kickstartered game seemed to reach its goal. So while I think he's right that the market has eliminated the lone-coder approach to game development, the ability to bring a good small game to market is as good as it has ever been.
As you said further up, it is PC that is the heartbeat of that.
Good luck on your game.