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I agree. I think one of the worst things to happen to indie devs on mobile was the concept of the App Store(s) itself. When I open the App Store, my brain just.
by increment_i 12y ago
I agree. I think one of the worst things to happen to indie devs on mobile was the concept of the App Store(s) itself. When I open the App Store, my brain just...drifts off. Its a bunch of icons with little context. It's like looking at the rack of magazines and trinkets while you checkout at the grocery store.
While Moore's Law marches on, I'm hoping the days of AAA titles for mobile are just around the corner. It's true - I suppose I'm not willing to pay even 0.99 for some generic platformer or cutesy puzzle game. I would be willing, however to pay 20+ dollars if someone could give me something close to say, Fallout 3 for my phone though.
- nl 12y agoI think one of the worst things to happen to indie devs on mobile was the concept of the App Store(s) itself. I'm old enough to remember mobile dev before the App Store(s). No matter how bad they are, they are thousands or times better than how it used to be. For example, typical returns to a developer back when you had to sell via a Telco was less than 30% of the price the consumer paid. And you felt lucky to get that 30% - that was a high point of the whole experience.
- tvararu 12y ago> I would be willing, however to pay 20+ dollars if someone could give me something close to say, Fallout 3 for my phone though. We're already there. You can play, today, on your iPhone and/or Android device: GTA San Andreas, Bioshock and Star Wars Knights of the Old Republic. These are complete ports that spare no features from the originals. However, I found that the experience is not what I sought it out to be. I realised that these are games that require focus, since they rely on immersion. The only situation in which I can actually sit down to play them for any meaningful amount of time is when I'm at home on a weekend; in which case, why not just use a console or my computer, with vastly superior input devices and display quality?