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Monument Valley is visually gorgeous, and I like a lot about it. However it has zero depth as a game- you can easily move through it by tapping randomly on the
by GuiA 12y ago
Monument Valley is visually gorgeous, and I like a lot about it. However it has zero depth as a game- you can easily move through it by tapping randomly on the screen.
Also it's built by ustwo, and while they're lovely people, they're far from a small one man shop (they have hundreds of employees in several offices worldwide and know what they're doing when it comes to marketing). I don't think Monument Valley is a strong case for your argument (Sword and Sorcery is a better one, but they rode on the original iPad announcement, which is a strategy you can only use once a decade)
- archagon 12y agoIt's a puzzle-box/adventure-game-type experience — mostly a beautiful and interesting toy to fiddle with in your hands. Some people enjoy that, others don't. I personally love it, and I can see that a lot of App Store gamers do too. In that particular genre, it's a gem! From what I've read in interviews, the team was comprised of about 6 people, and they didn't do any marketing or advertising. Another recent example of a pay-up-front game hitting it "big" is Wayward Souls by Rocketcat Games (almost $10!!), though they have more of a pedigree.
- GuiA 12y agoWere you on Twitter in the weeks before the game released? They did tons of promotion. It's not billboards on 280, but that's not how advertising is in the App Store world. As far as the game experience, it's far from being in the best of its genre (and I know many game designers who agree on that point). People like it because it's artsy and lends itself nicely to casual play, which is fine. But whatever, that's besides the point- which is that it's far from a one man indie success.
- archagon 12y agoWell, as a long-time gamer who loves these sorts of toy-box games, I'd say it's one of the very best. So THERE! :) For more modest success by an actual one-man developer, you can look at Michael Brough's games. I think he makes a living off of them now, even though they're very niche.
- munificent 12y ago> from being in the best of its genre I loved Monument Valley and would be delighted to find more games in that vein. What do you have in mind?
- archagon 12y agoNot OP, but you should totally try Windowsill, Botanicula, and EYEZMAZE's series of GROW Flash games. :) Oh, and Fez, of course.
- munificent 12y agoI was super excited about Fez because I loved the art style. But after twenty minutes of playing, I gave up, totally disoriented. I have a terrible sense of direction in general and that game was just me wandering around lost and miserable. :(
- emsy 12y agoFor me it was the first puzzle. The mechanics weren't clear and I had several glitches. The rest of the game was alright, but quite overhyped. I liked The Floor is Jelly a lot more, but it didn't get as much attention. Sometimes it pays to be a drama queen.
- archagon 12y agoYou can't reasonably make the claim that Fez became popular because Fish was a drama queen! It got excellent reviews and won many awards and contests. Personally, I think the attention was warranted.
- emsy 12y agoI was probably not completely fair. But I really don't think Fez would've gotten the attention it got without Fish, and a bug ridden game like Fez makes me question the reviews. The gap between press reviews and user reviews on Metacritic seems to confirm my point.
- minthd 12y ago>> the team was comprised of about 6 people Did you count in the failures and almost-failures for the rest of the company on their way to discovering this ?
- 54mf 12y ago"you can easily move through it by tapping randomly on the screen" This is technically true, but if you want to finish the game, you'll need to solve some puzzles. (And for the record, you can easily play a game like Super Smash Brothers by hitting random buttons, but that game has depth for miles. "Tapping randomly" isn't an indicator of a game's depth, merely its accessibility.)